And now that you mention it, I didn't knew you could easily code plug-ins for TVP. png files and version control is handled externally. I have my own tools to create spritesheets based on raw. The workflow stuff shouldn't be an issue. In my opinion you should try the demo, if you're happy buy the standard version (even if the pro version has a lot of useful tools) to see if you like it, cause as far as I know the update to pro is exactly the difference between both versions. And honestly if you would like to draw in pixels your choice is Photoshop with the Animators Toolkit or TVPaint. Version 11 still has some quirks (nothing serious), but a much much better interface design and a lot of great features like CTG layers. But after playing some time with the demo I was convinced to buy it (270€ student standard version). And the only software I could find which seemed to do what I want was TVPaint, a software I never heard about before, which had an awful interface design (and I've used Blender 2.49 before). ![]() Since I don't want to use vectors, I googled A LOT. Some plugins like Animators Toolbar or Anim Dessin (not developed anymore) made it at least possible, but still really annoying. Since it is a pain in the ass to animate in Photoshop. If you could ask for some specific points and requirements we might be able to give more detailed answers!Ī few years ago I tried to do a bit of handdrawn animation, after just drawing on paper or rarely in Photoshop. I think you should do fine with the Debut version, you can always upgrade later. But none of this exists in Photoshop either, so I'd say you're much better off with TVP anyway. None of this is built-in, although some of it might be done with what's there and some scripting (some people develop plug-ins fpr TVP, so what you need might already exist), and other stuff, like version control, needs to be done in third-party-software or manually. If you need to work with a library of symbols: nope. If you need a tight version control: nope. If you need to build sprite sheets (is that the name?): nope. It exports image sequences or video files, and that's it. TVP doesn't have any workflow routines implemented which might be important to game developing. There are, of course, some points which you shouldn't expect. Of course other animation software could do more or less the same, while being more or less comfortable to use, but that's a matter of personal taste, and TVP has the advantage of being customizable to a high degree. ![]() ![]() I will definitely recommend TVPaint for animation since you want to achieve a traditional look and feel. one if necessary) and that is an important amount of money to me. I have read very objective opinions on this forum, even if you have bad things to say about the software so It seems like a great place to ask, especially since I would try to get the student version (maybe the prof. I know there must be are a few more tools that could fit the bill and since is quite the investment I felt like I should ask first.ĭon't treat this as asking for the "Yes pls get TVP" answer that it seems I'm asking for being on this particular forum. I'm mostly interested in raster based graphics, not a big fan of vectors. I wanted to ask you if TVP is the right tool for me. I have some experience working with photoshop with my cintiq but animating in it seems kind of painful compared to TVPaint. I'm working on a game development project and I want to use traditional animation for all the sprites and backgrounds. I'm Rubén from Spain and I have been looking into TVPaint for quite a while.
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